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    <title>Kai&#39;s Awesome Projects on Kai&#39;s Stupid Website</title>
    <link>https://fireye.coffee/projects/</link>
    <description>Recent content in Kai&#39;s Awesome Projects on Kai&#39;s Stupid Website</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en-us</language>
    <lastBuildDate>Mon, 03 Nov 2025 11:15:50 -0700</lastBuildDate>
    
        <atom:link href="https://fireye.coffee/projects/index.xml" rel="self" type="application/rss+xml" />
    
    
    <item>
      <title>Cabin</title>
      <link>https://fireye.coffee/projects/cabin/</link>
      <pubDate>Mon, 03 Nov 2025 11:15:50 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/cabin/</guid>
      <description>&lt;p&gt;Notice: This is an incomplete GDD attempting to represent a complete version of this game, most of which is likely not happening for a while, if at all. For a complete roadmap on what is actually realistically planned, see the &amp;ldquo;Roadmap&amp;rdquo; at the bottom of this document.&lt;/p&gt;
&lt;h2 id=&#34;elevator-pitch&#34;&gt;Elevator Pitch&lt;/h2&gt;
&lt;p&gt;Design, build, and decorate a cabin with friends, strangers, (or alone) in a community-focused, labour intensive, cozy architecture construction sim.&lt;/p&gt;
&lt;h2 id=&#34;quick-summary&#34;&gt;Quick Summary&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Design cabins, collect resources, craft resources into items, place items into designs.&lt;/li&gt;
&lt;li&gt;Host worlds to the public and make new friends or keep it to a controlled friend group.
&lt;ul&gt;
&lt;li&gt;Make your own designs or work together on the same designs for additional productivity&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Webfishing inspired&lt;/li&gt;
&lt;li&gt;3d low poly art style
&lt;ul&gt;
&lt;li&gt;COZY COZY COZY VERY COZY&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;lofi-style music
&lt;ul&gt;
&lt;li&gt;perhaps some country/ folk vibes as well&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Low stakes survival for productivity boosts.
&lt;ul&gt;
&lt;li&gt;Eat food, drink water, Maintain comfort, &amp;amp; remain inspired&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;game-philosophy&#34;&gt;Game Philosophy&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Players should be pushed to do things together, rather than split up
&lt;ul&gt;
&lt;li&gt;Avoid &amp;ldquo;Minecraft Syndrome&amp;rdquo; in which everyone playing &amp;rsquo;together&amp;rsquo; promptly split up and spend hours of gameplay without ever seeing each other&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Players should be rewarded for idle time, and spending that time with others as much as they are for active construction
&lt;ul&gt;
&lt;li&gt;Aim for Webfishing players sitting around a pond, friends at a campfire vibes, or sitting and watching the sunset&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;The Journey is as important as the destination
&lt;ul&gt;
&lt;li&gt;The fun of the game is watching something you and your friends put time and effort into grow into something neat.&lt;/li&gt;
&lt;li&gt;something something friends along the way&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Immersion
&lt;ul&gt;
&lt;li&gt;Yes.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;core-systems&#34;&gt;Core Systems&lt;/h2&gt;
&lt;h3 id=&#34;multiplayer&#34;&gt;Multiplayer&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Server authority is determined by world ownership
&lt;ul&gt;
&lt;li&gt;Creator is designated the owner of the world and given full permissions&lt;/li&gt;
&lt;li&gt;Owner can designate roles and permissions to other members&lt;/li&gt;
&lt;li&gt;Ideally, If you&amp;rsquo;re running a world, you can control and designate pretty much every permission there is.&lt;/li&gt;
&lt;li&gt;Defaults (for public lobbies):
&lt;ul&gt;
&lt;li&gt;Owners can ban anyone at any time&lt;/li&gt;
&lt;li&gt;Strangers joining can fully impact world (gather resources, craft items, place objects) but not architecture their own buildings until given proper roles.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Technical implementation:
&lt;ul&gt;
&lt;li&gt;Server-client model&lt;/li&gt;
&lt;li&gt;Server hosted on Owner&amp;rsquo;s PC or elsewhere, remotely controllable by owner.&lt;/li&gt;
&lt;li&gt;Further Specifics TBD&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Full world rollback/ history within local save files
&lt;ul&gt;
&lt;li&gt;Use git as backend
&lt;ul&gt;
&lt;li&gt;We&amp;rsquo;re open source so we can just use git (GPLv2) as a part of our source code mwahahahaha&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Serialize world generation and track diffs
&lt;ul&gt;
&lt;li&gt;Ideally users can specify how much history they want to keep and rollback if necessary&lt;/li&gt;
&lt;li&gt;This is a tough problem, but I want people to be able to open their worlds to the public without worrying about griefing.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Allow for in game merge conflict resolution (pipe dream)
&lt;ul&gt;
&lt;li&gt;display world state through spectator-mode viewport, and allow users to toggle between diffs (a/ b/ both/ neither) and see their outcomes &amp;amp; accept their preferred outcome.&lt;/li&gt;
&lt;li&gt;Allow two offline players to play on the same world then resolve any conflicts after booting back online.
&lt;ul&gt;
&lt;li&gt;Offline changes should automatically be uploaded to central world if user is trusted, however merge conflict resolution uploads should require confirmation from owner/admin by default.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Without this, offline play on a world will be limited to the world owner.
&lt;ul&gt;
&lt;li&gt;Could also stop-gap an &amp;ldquo;offline token&amp;rdquo; that can be handed around among players that gives sole permission to play offline.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;More importantly, allow bans to roll back griefers&amp;rsquo; actions with minimal impact to the work of others.
&lt;ul&gt;
&lt;li&gt;eg: if you ban a griefer and rollback the past in game day, everyone loses progress. If you just roll back the griefer&amp;rsquo;s behavior that risks breaking stuff (eg: they placed something that someone else placed stuff on) Merge conflict resolution gives a best of both worlds approach.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Not coming on release, but I do want to design with it in mind.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Land claims?
&lt;ul&gt;
&lt;li&gt;Unsure about this feature but it might be nice to have for some people.
&lt;ul&gt;
&lt;li&gt;Off by default&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Allow players to claim land.
&lt;ul&gt;
&lt;li&gt;prevents other players from editing claimed land&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Scope creep: whitelists/ blacklists&lt;/li&gt;
&lt;li&gt;Owner can still edit claimed land but will be informed that they are doing so.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;resource-gathering&#34;&gt;Resource Gathering&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Resources must be gathered by hand by aid of simple tools.
&lt;ul&gt;
&lt;li&gt;Plant and cultivate trees and crops
&lt;ul&gt;
&lt;li&gt;requires seeds, water, and time.&lt;/li&gt;
&lt;li&gt;hoe/dig earth, place seed, and wait.&lt;/li&gt;
&lt;li&gt;process is sped up if watered regularly.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Chop trees with axes and saws for wood (two player saw minigame anyone?)
&lt;ul&gt;
&lt;li&gt;Trees must be felled, then cut up into carry-able pieces to take back home for crafting later.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Mine rocks with picks for stone and other minerals
&lt;ul&gt;
&lt;li&gt;similarly, rocks must be broken into carryable chunks with a pick then hauled home&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Forage for food and other assorted items.
&lt;ul&gt;
&lt;li&gt;take a walk and gather up what you find along the way&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Gather water
&lt;ul&gt;
&lt;li&gt;use a bucket to deliver water from a stream to your cabin&lt;/li&gt;
&lt;li&gt;store it in a barrel to store it for longer&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Gathered Resources must be stored if not immediately used.
&lt;ul&gt;
&lt;li&gt;can just be littered on the ground, organized in piles or placed in specific storage structures&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Inventory limited to tools and small items.
&lt;ul&gt;
&lt;li&gt;Larger items must be carried&lt;/li&gt;
&lt;li&gt;multiple people can carry items in order to move faster.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;construction&#34;&gt;Construction&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Players with appropriate permissions will be able to architecturally design buildings which will display as a incorporeal wireframe.
&lt;ul&gt;
&lt;li&gt;Object placement systems similar to no man&amp;rsquo;s sky or satisfactory&lt;/li&gt;
&lt;li&gt;Individual pieces can be placed onto this wireframe by anyone, building up the design piece by peice.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Grid-based design.
&lt;ul&gt;
&lt;li&gt;Non-physics based.
&lt;ul&gt;
&lt;li&gt;Shit will float (I&amp;rsquo;m not that crazy)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Figure out some way to combine object colliders when placed together to avoid performance nightmares&lt;/li&gt;
&lt;li&gt;Allow breaking off the grid for tryhards
&lt;ul&gt;
&lt;li&gt;Optional, try to design systems with space to add this later on though&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Allow certain items to define custom subgrids that are prioritized over the world grid.
&lt;ul&gt;
&lt;li&gt;Enables storage mechanisms (eg: packed wooden plank storage)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Allow item-based grid focusing
&lt;ul&gt;
&lt;li&gt;eg: by default building items should be placed on the world grid, but decorations should be placed on a subgrid&lt;/li&gt;
&lt;li&gt;Subgridded items should be children of the object with the grid&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;crafting&#34;&gt;Crafting&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Players can craft simple items into more complex ones.
&lt;ul&gt;
&lt;li&gt;Whoa mama wooden planks
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://www.youtube.com/watch?v=YrJas4_L4Wo&#34;&gt;Holy fuck&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Resources into tools&lt;/li&gt;
&lt;li&gt;iron ore into nails &lt;a href=&#34;https://en.wikipedia.org/wiki/File:Forging_a_nail._Vala%C5%A1sk%C3%A9_muzeum_v_p%C5%99%C3%ADrod%C4%9B.webm&#34;&gt;beautiful&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;cooking food&lt;/li&gt;
&lt;li&gt;making instruments and trinkets (Whittling minigame?)&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Generally, inputs -&amp;gt; minigame -&amp;gt; outputs
&lt;ul&gt;
&lt;li&gt;More people make minigames easier/faster&lt;/li&gt;
&lt;li&gt;Broad strokes, spiritfarer crafiting, but higher fidelity&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Crafting types
&lt;ul&gt;
&lt;li&gt;Raw crafting
&lt;ul&gt;
&lt;li&gt;Similar to the minecraft crafting table in your personal inventory&lt;/li&gt;
&lt;li&gt;useful for crafting small stuff as you go&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Station crafting
&lt;ul&gt;
&lt;li&gt;Requires a workbench or an item of some sort.&lt;/li&gt;
&lt;li&gt;More involved, &amp;amp; more difficult&lt;/li&gt;
&lt;li&gt;Allows creation of more specialized items or just bulk versions of hand crafted options.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h3 id=&#34;survival--vibes&#34;&gt;Survival &amp;amp; Vibes&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Players will have a series of statistics that all contribute to a greater productivity stat. The more these statistics are looked after, the faster your movement speed, crafting speed, gathering speed etc&amp;hellip;
&lt;ul&gt;
&lt;li&gt;Hunger- Eat food, bar goes up&lt;/li&gt;
&lt;li&gt;Thirst- Drink water, bar goes up&lt;/li&gt;
&lt;li&gt;Comfort- Increase by investing time and effort into improving quality of life&lt;/li&gt;
&lt;li&gt;Inspiration- Increase by crafting things or taking a second to stop and smell the roses&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;No big punishments for not maintaining stats, just lower productivity and some visual effects&lt;/li&gt;
&lt;li&gt;day night cycle
&lt;ul&gt;
&lt;li&gt;Nightfall results in drastically reduced visibility and productivity&lt;/li&gt;
&lt;li&gt;Encourages players to gather around a campfire in the night time&lt;/li&gt;
&lt;li&gt;Alternatively, add a &amp;ldquo;campfire boost&amp;rdquo; that greatly increases productivity as a function of other players in the area when they visit a campfire.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Most actions should be significantly easier with multiple people rather than just one.
&lt;ul&gt;
&lt;li&gt;More than 2x easier; it should not be META for 2 people to do the same thing separately rather than work together on the same thing.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;monetization&#34;&gt;Monetization&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Game will be free and open source (GPL probably, due to git dependency)
&lt;ul&gt;
&lt;li&gt;This game will be made for communities. Friends who want a place to hang out, and strangers looking for new friends alike.&lt;/li&gt;
&lt;li&gt;I&amp;rsquo;d like it to also be made by a community.&lt;/li&gt;
&lt;li&gt;If you find value in the game, give back by working on the project yourself.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Additionally, players can optionally pay for feature bounties to fund project development
&lt;ul&gt;
&lt;li&gt;eg: if you want fishing mechanics, you can put $20 on that bounty that will be paid to the developer who completes that feature.&lt;/li&gt;
&lt;li&gt;Official bounty channels might additionally take a small cut off bounties to help fund the main project.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Finally, donations will be accepted as well.&lt;/li&gt;
&lt;/ul&gt;
&lt;h1 id=&#34;roadmap&#34;&gt;Roadmap&lt;/h1&gt;
&lt;h2 id=&#34;tech-demo&#34;&gt;Tech Demo&lt;/h2&gt;
&lt;ul&gt;
&lt;li&gt;Host-able multiplayer
&lt;ul&gt;
&lt;li&gt;Bare minimum to make it work.&lt;/li&gt;
&lt;li&gt;No perms, no online discoverability&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Tier 1 save system
&lt;ul&gt;
&lt;li&gt;built on git&lt;/li&gt;
&lt;li&gt;should be hyperscaleable to handle the mountain of features that I&amp;rsquo;m going to throw at it down the line&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Resource gathering
&lt;ul&gt;
&lt;li&gt;just wood&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Crafting recipies
&lt;ul&gt;
&lt;li&gt;wood -&amp;gt; planks&lt;/li&gt;
&lt;li&gt;planks -&amp;gt; stairs, flooring, walls, roof, doors.&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Construction system
&lt;ul&gt;
&lt;li&gt;Only implementing world grid, no subgrids&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;li&gt;Productivity stat
&lt;ul&gt;
&lt;li&gt;determined by Inspiration and campfire mechanics.&lt;/li&gt;
&lt;li&gt;No Comfort, hunger or thirst yet&lt;/li&gt;
&lt;/ul&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h2 id=&#34;minimum-viable-product&#34;&gt;Minimum Viable Product&lt;/h2&gt;
&lt;p&gt;TBD&lt;/p&gt;
&lt;h2 id=&#34;100-release&#34;&gt;1.0.0 Release&lt;/h2&gt;
&lt;p&gt;TBD&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Eldritch Wager</title>
      <link>https://fireye.coffee/projects/eldritch-wager/</link>
      <pubDate>Tue, 02 Sep 2025 11:33:03 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/eldritch-wager/</guid>
      <description>&lt;p&gt;Eldritch Wager was made in a week for the brackeys game jam &lt;a href=&#34;https://itch.io/jam/brackeys-14&#34;&gt;&lt;a href=&#34;https://itch.io/jam/brackeys-14&#34;&gt;https://itch.io/jam/brackeys-14&lt;/a&gt;&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I made this one because I could. I don&amp;rsquo;t love the balance and level design but the mechanic itself is definitely sound. I just need to refine this and actually make real art, and this is just a game. Wow!&lt;/p&gt;
&lt;p&gt;The little tidbit at the beginning was all I had time for narratively, but if I ever finish the thing, I want to make a full 3d environment and metanarrative to the thing.&lt;/p&gt;
&lt;p&gt;Feedback is of course welcome.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;Itch &lt;a href=&#34;https://fireye.itch.io/eldritch-wager&#34;&gt;&lt;a href=&#34;https://fireye.itch.io/eldritch-wager&#34;&gt;https://fireye.itch.io/eldritch-wager&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;Github &lt;a href=&#34;https://github.com/Fireye04/gamblecore-platformer&#34;&gt;&lt;a href=&#34;https://fireye.itch.io/gamblecore-platformer&#34;&gt;https://fireye.itch.io/gamblecore-platformer&lt;/a&gt;&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Treehouse</title>
      <link>https://fireye.coffee/projects/treehouse/</link>
      <pubDate>Sat, 28 Jun 2025 18:31:19 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/treehouse/</guid>
      <description>&lt;p&gt;Imagine a modern setting but focused on the PCs in a treehouse where each characters&amp;rsquo; troubles, flaws and vices are represented as &amp;ldquo;classes&amp;rdquo;.&lt;/p&gt;
&lt;h2 id=&#34;current-progress&#34;&gt;Current progress&lt;/h2&gt;
&lt;p&gt;Feature-wise it&amp;rsquo;s mostly there, with a few additions and tweaks here and there, but content-wise, it&amp;rsquo;s a barren wasteland, which is somewhat terrifying. I reckon the bread and butter of the game will be each flaw, vice, and trouble&amp;rsquo;s interaction with the rules, as each will have deep integration with the systems at play and I can&amp;rsquo;t wait to see how the dynamics play out. Gotta make it exist first though haha.&lt;/p&gt;
&lt;p&gt;If you want to read what currently exists, check out the github below, and please don&amp;rsquo;t hesitate to provide any feedback you might have.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/treehouse&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://fireye.itch.io/treehouse&#34;&gt;Itch.io&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Godot Multiplayer</title>
      <link>https://fireye.coffee/projects/godot-multiplayer/</link>
      <pubDate>Wed, 09 Apr 2025 12:29:51 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/godot-multiplayer/</guid>
      <description>&lt;p&gt;A multiplayer utility library I&amp;rsquo;m working on with &lt;a href=&#34;https://theblipbloop.github.io/&#34;&gt;a friend&lt;/a&gt;. Inspired &lt;a href=&#34;https://fireye.coffee/projects/godot-cli-parser&#34;&gt;Godot CLI Parser&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/TheBlipBloop/godot-multiplayer&#34;&gt;Github Repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Nikes House</title>
      <link>https://fireye.coffee/projects/nikes-house/</link>
      <pubDate>Wed, 09 Apr 2025 12:28:45 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/nikes-house/</guid>
      <description>&lt;p&gt;A game inspired by emotional depth between friends. Made for ludum dare 57 within a weekend.&lt;/p&gt;
&lt;h2 id=&#34;plans&#34;&gt;Plans&lt;/h2&gt;
&lt;p&gt;This game will be expanded in the future with plans for&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Further sections of the story that allow for greater expression of the Confidence and Reputation mechanics&lt;/li&gt;
&lt;li&gt;Full voice acting (to test out &lt;a href=&#34;https://github.com/Fireye04/godot_audio_manager&#34;&gt;https://github.com/Fireye04/godot_audio_manager&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;An SFX Pass&lt;/li&gt;
&lt;li&gt;Further quality of life fixes&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Credits&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Kai Koehler- Programming, Writing, Game Design&lt;/li&gt;
&lt;li&gt;MelancholyP- Music&lt;/li&gt;
&lt;li&gt;Kiana Koehler- Art&lt;/li&gt;
&lt;li&gt;Ben Seckeler- Programming&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;itch-button&#34;&gt;
&lt;h3&gt;
	&lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/nikes-house&#34; target=&#34;_blank&#34;&gt;Play Nike&#39;s House Itch.io!&lt;/a&gt;
	&lt;/center&gt;
&lt;/h3&gt;
&lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/3454466?linkback=true&amp;amp;bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;&lt;a href=&#34;https://fireye.itch.io/nikes-house&#34;&gt;Nike&#39;s House by Fireye&lt;/a&gt;&lt;/iframe&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://fireye.itch.io/nikes-house&#34;&gt;Itch Page&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/ld57&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Godot CLI Parser</title>
      <link>https://fireye.coffee/projects/godot-cli-parser/</link>
      <pubDate>Wed, 09 Apr 2025 12:28:38 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/godot-cli-parser/</guid>
      <description>&lt;p&gt;A simple little tool that parses user args and calls custom commands for godot projects. It uses the default CLI tool for godot and simply allows users to define commands that they want end users to have access to, and the plugin takes care of the CLI parsing. It&amp;rsquo;s super simple at the moment, but I&amp;rsquo;m hoping to allow it to support more complex command arguments later on. Right now I just made it to allow myself to have a CLI entrypoint to DGS hosting because I don&amp;rsquo;t want to boot up a game instance and just to run a server. Was initially created for &lt;a href=&#34;https://fireye.coffee/projects/godot-multiplayer&#34;&gt;Godot-multiplayer&lt;/a&gt;.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/godot-cli-parser&#34;&gt;Github Repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Godot Audio Manager</title>
      <link>https://fireye.coffee/projects/godot-audio-manager/</link>
      <pubDate>Wed, 09 Apr 2025 12:28:22 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/godot-audio-manager/</guid>
      <description>&lt;h1 id=&#34;update&#34;&gt;UPDATE&lt;/h1&gt;
&lt;p&gt;These features are now included in GDM upstream! GAM is now deprecated&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://github.com/Fireye04/godot_audio_manager&#34;&gt;Godot Audio Manager&lt;/a&gt; is a fork of Nathan Hoad&amp;rsquo;s &lt;a href=&#34;https://github.com/nathanhoad/godot_dialogue_manager&#34;&gt;Godot Dialogue Manager&lt;/a&gt; that intends to improve the plugin&amp;rsquo;s audio pipeline.&lt;/p&gt;
&lt;p&gt;I really love Godot dialogue manager, but it fell flat when trying to voice act for individual lines of dialogue despite having a pretty straightforward compiler pipeline for data transfer between dialogue files and the game&amp;rsquo;s runtime. So I made it myself. Now I can drag an audio file that will be transferred to the dialogue bubble at runtime when the line is triggered. There are a few kinks to work out, and I haven&amp;rsquo;t been able to locate them all through top-level testing, so I&amp;rsquo;m looking to integrate VA into My Ludum Dare 57 entry, &lt;a href=&#34;https://fireye.coffee/projects/nikes-house&#34;&gt;Nike&amp;rsquo;s House&lt;/a&gt; as a way to take the thing for a trial run.&lt;/p&gt;
&lt;h3 id=&#34;current-documents&#34;&gt;Current Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/godot_audio_manager&#34;&gt;Github Repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Memories of Bloob</title>
      <link>https://fireye.coffee/projects/memories-of-bloob/</link>
      <pubDate>Fri, 07 Feb 2025 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/memories-of-bloob/</guid>
      <description>&lt;p&gt;A silly little game made for the 2025 global game jam, done in person! It&amp;rsquo;s veeeery queer.&lt;/p&gt;
&lt;p&gt;Check out the devlog I wrote on its most misunderstood mechanic: the quicktime events. &lt;a href=&#34;https://fireye.coffee/blog/bloob-devlog&#34;&gt;Here!&lt;/a&gt;&lt;/p&gt;
&lt;h3 id=&#34;documents&#34;&gt;Documents&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/GlobalJam2025&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/split-non-gmtk-version&#34; target=&#34;_blank&#34;&gt;Play Memories of Bloob Itch.io!&lt;/a&gt;
                &lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/3277211?bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;&lt;a href=&#34;https://fireye.itch.io/the-memories-of-bloob&#34;&gt;The Memories of Bloob by Fireye, rebornrival, ThatEmmaR.&lt;/a&gt;&lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Wild West TTRPG</title>
      <link>https://fireye.coffee/projects/wild-west-ttrpg/</link>
      <pubDate>Thu, 06 Feb 2025 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/wild-west-ttrpg/</guid>
      <description>&lt;p&gt;After hyperfixating on the wild west as a setting, I wanted to play a ttrpg in it. However, it was incredibly difficult to find a good one at the time so I decided to make my own. It was initally very 5e heavy in terms of influence but I&amp;rsquo;m pivoting away from that in the most recent revision as you can read about in &lt;a href=&#34;https://fireye.coffee/blog/wild-west-devlog-1/&#34;&gt;this devlog&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;New documents should appear below soon when I am able to make them, and keep an eye out for the next devlog. Yell at me if it takes too long.&lt;/p&gt;
</description>
    </item>
    
    <item>
      <title>Tavern 2</title>
      <link>https://fireye.coffee/projects/tavern-2/</link>
      <pubDate>Tue, 04 Feb 2025 11:26:00 -0700</pubDate>
      
      <guid>https://fireye.coffee/projects/tavern-2/</guid>
      <description>&lt;p&gt;A couple months worth of work so far, tavern 2 is my first long-term
project I&amp;rsquo;ve attempted in quite some time. It&amp;rsquo;s a game concept rooted in the idea
of a stardew-valley-esque tavern management sim with deep relationship and bartering
mechanics. At the moment I&amp;rsquo;m working on a tech demo before I start going public with
development, but I plan to get said demo done before the end of August 2024. (cut to
me not updating the website post august and getting bullied by the 2 whole
&lt;strike&gt;visitors&lt;/strike&gt; bots that notice). You can check granular progress with the
link below that I actually keep up to date.&lt;/p&gt;
&lt;h3 id=&#34;update&#34;&gt;Update:&lt;/h3&gt;
&lt;p&gt;I have paused the project while waiting for art. It is feature complete, however still requires art and content. The code is available below.&lt;/p&gt;
&lt;h3 id=&#34;current-doccuments&#34;&gt;Current doccuments!&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/Tavern-2&#34;&gt;Github page&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/users/Fireye04/projects/1&#34;&gt;Github project board&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Fireye.Coffee (This website!)</title>
      <link>https://fireye.coffee/projects/fireye-coffee/</link>
      <pubDate>Tue, 04 Feb 2025 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/fireye-coffee/</guid>
      <description>&lt;p&gt;I&amp;rsquo;ve been meaining to have an official &amp;ldquo;what is kai doing now&amp;rdquo;
site for a while, but now it&amp;rsquo;s finally here! I&amp;rsquo;ll keep working on it
as much as I can to get the overall structure up to snuff then I&amp;rsquo;ll
just update the content.&lt;/p&gt;
&lt;h3 id=&#34;updates&#34;&gt;Updates:&lt;/h3&gt;
&lt;p&gt;&lt;em&gt;morgan freeman voiceover:&lt;/em&gt; They would not, in fact, just update content&lt;/p&gt;
&lt;h3 id=&#34;current-doccuments&#34;&gt;Current Doccuments&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/fireye04/coffee&#34;&gt;Github repo&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>English Game</title>
      <link>https://fireye.coffee/projects/english-game/</link>
      <pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/english-game/</guid>
      <description>&lt;p&gt;Game I made for english class. I did not need to make this. Why do I do this to myself? At least I have a cool game now though.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/english-game&#34; target=&#34;_blank&#34;&gt;Play English Game on Itch.io!&lt;/a&gt;&lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/2063057?dark=true&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
            &lt;a href=&#34;https://fireye.itch.io/english-game&#34;&gt;
                English Game by Fireye
            &lt;/a&gt;
            &lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Hunger Games Sim</title>
      <link>https://fireye.coffee/projects/hunger-games-sim/</link>
      <pubDate>Sun, 01 Jan 2023 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/hunger-games-sim/</guid>
      <description>&lt;p&gt;An in-depth simulator for the hunger games using persistent items, random generation of character actions based on obtained items, a proficient statistic system, and a dynamic sponsorship system.&lt;/p&gt;
&lt;h3 id=&#34;documents&#34;&gt;Documents:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/HungerGames&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>MMUN 2</title>
      <link>https://fireye.coffee/projects/mmun-2/</link>
      <pubDate>Sat, 01 Jan 2022 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/mmun-2/</guid>
      <description>&lt;p&gt;A Model UN Crisis comittee combined with a TTRPG combined with elements from CIV, all packaged into a discord bot. (I&amp;rsquo;m mentally unwell)&lt;/p&gt;
&lt;h3 id=&#34;doccuments&#34;&gt;Doccuments:&lt;/h3&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;https://github.com/Fireye04/MMUN2-Bot&#34;&gt;Github&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
    </item>
    
    <item>
      <title>Blobs</title>
      <link>https://fireye.coffee/projects/blobs/</link>
      <pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/blobs/</guid>
      <description>&lt;p&gt;I made this in another game jam, on a whim, for the memes. lol.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;Download The Adventures of Guy on
                    Itch.io!&lt;/a&gt;&lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/703362?linkback=true&amp;amp;bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
            &lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;
                The Adventures of Guy by meme8383, Fireye
            &lt;/a&gt;
            &lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Split</title>
      <link>https://fireye.coffee/projects/split/</link>
      <pubDate>Fri, 01 Jan 2021 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/split/</guid>
      <description>&lt;p&gt;My First game using unity. We did this one with a much bigger team and had fun. We weren&amp;rsquo;t able to build on time but we exported the final product anyway.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
            &lt;h3&gt;
                &lt;center&gt;&lt;a href=&#34;https://fireye.itch.io/split-non-gmtk-version&#34; target=&#34;_blank&#34;&gt;Play Split on Itch.io!&lt;/a&gt;
                &lt;/center&gt;
            &lt;/h3&gt;
            &lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/1087903?dark=true&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
            &lt;a href=&#34;https://fireye.itch.io/split-non-gmtk-version&#34;&gt;
                Split (Non-GMTK Version) by Fireye, gamemasteru03
            &lt;/a&gt;
            &lt;/iframe&gt;
</description>
    </item>
    
    <item>
      <title>Adventures of Guy</title>
      <link>https://fireye.coffee/projects/adventures-of-guy/</link>
      <pubDate>Wed, 01 Jan 2020 00:00:00 +0000</pubDate>
      
      <guid>https://fireye.coffee/projects/adventures-of-guy/</guid>
      <description>&lt;p&gt;This is a little game I made with a couple friends. This was my first game jam and we actually finished on time, which is probably a miracle of some kind. We used UE4. Yes, UE4 the 3d game engine with a 2d module that, to my knowledge, ceased development a while ago. Fun times.&lt;/p&gt;
&lt;div class=&#34;itch-button&#34;&gt;
    &lt;h3&gt;
        &lt;center&gt;&lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;
            Download The Adventures of Guy on Itch.io!
        &lt;/a&gt;&lt;/center&gt;
    &lt;/h3&gt;
&lt;/div&gt;
&lt;iframe class=&#34;itch-iframe&#34; frameborder=&#34;0&#34; src=&#34;https://itch.io/embed/703362?linkback=true&amp;amp;bg_color=222222&amp;amp;fg_color=eeeeee&amp;amp;border_color=363636&#34; width=&#34;552&#34; height=&#34;167&#34;&gt;
    &lt;a href=&#34;https://meme8383.itch.io/adventuresofguy&#34; target=&#34;_blank&#34;&gt;
        The Adventures of Guy by meme8383, Fireye
    &lt;/a&gt;
&lt;/iframe&gt;
</description>
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